My group members and I defined Electronic literature based on what we have learned in class so far. To us, it is literature created via a digital platform, such as a computer, phone, or tablet, which is meant to be interacted and/or read on a digital platform just like it the ones it was created on. One such piece of Electronic Literature which is read and interacted with is called, " Public Secrets ," by Sharon Daniel and Erik Loyer. I think this piece of Electronic Literature is a very powerful one of writing; this stems from its interactivity. As you click the Begin button, you become immersed in two different worlds, the inside and outside of Central California Women's Facility. As you click through the website, quotes on incarcerated women appear, which you can click on. Upon clicking the quotes, testimonies will play of either people visiting the facility or the women inside, it all depends on what "side" you select. I said this is a powerful piece of El...
In my final essay, I discuss social media, brand and identity in marketing. I discuss the benefits and challenges that business might face when using social media as a marketing tool. Examples of two businesses who have shown good use of social media as a marketing tool are Wendy's and Starbucks . Each of these companies have been attracting social media attention in different ways recently and it's interesting to analyze their actions. All in all, I believe that brands should use social media as a marketing tool because it is a key part of staying relevant in today's market. My Final Essay: Social Media, Brand and Identity in Marketing By: Mary-Lynn
For my final essay, I chose to look at video games. I wanted to be specific in the area of video games I chose, so I selected to analyze and argue about game narratives and why we play them. When I was about halfway through my paper, I noticed I was arguing two points. One being the existence of narratives in video games, while the other was that we play games to have control over something. I ended up incorporating the two as one large point which actually helped argue the two points. My essay, titled Open Narratives in Video Games and Why We Play Them explores these two topics by looking at what philosophers of games studies say, and discussing such things as our psychological needs to help show my thesis. -Robert Hager
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